![]() ![]() I had to retopologize the models to a lower polycount (each character is only about 8000 tris), then I had to bake the normal and diffuse maps for each character. I spent the main bulk of my time since the last update making the high polycount character models into optimized game ready assets. Today is my birthday and to celebrate this incredible achievement of surviving for so many years, I thought I'd update all of you with what I'm working on. You'll also get to walk inside a brain, pretty cool if you ask me.Īlso Garbage Day has a new Facebook page [I'm out for the holidays, let me know if you're hyped for the update. ![]() You will be able to leave feedback through the game itself.Īnyways let me know in the comments if you're excited to see the game updated or if i should just go fuck myself for taking too long. So if you have any hate for the development taking too long blame the AI, not me.(I'm just joking of course i'm making the game) This is an advanced AI machine, that will be creating the game from here on out. I won't be making the game anymore, because the game will be making itself. The way the game will be updated is through gameplay. The new playable version will be released in early 2018. The development is taking a really long time, so I thought about a new way to update the game while developing it. I want to take sometime to tell you about my plans to update the game. Hope you're having a good holiday season so far.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |